Mastering Siege Decks in Tower Rush

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Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.


This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.


The Defensive Wall


Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.


  • Use spells predictively.
  • Don't waste elixir saving a failed attack.
  • It provides incredible defense and stalls the game until you can launch an offensive one.

Choosing Your Artillery


While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.


Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.


What Beats SiegeYour Defense
Heavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw
Heavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket

The Mental Toll of Siege


Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.


Welcome to the artillery division.



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