Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.
This guide dissects the mechanics, timing, and defensive sacrifices required to master the ultimate air attack.

Building the Armada
As the Hound approaches the river, you drop the Balloon directly behind it, slightly closer to the outer edge of the map.
While the Hound slowly dies, the Balloon reaches the tower completely untouched and drops a bomb that instantly erases half the tower's health.
- You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.
- It is a 7-elixir investment that deals almost zero damage by itself.
- Always bring the Arrows spell.
The Painful Ground Defense
Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.
You must become incredibly comfortable with your Princess towers taking damage; if your tower is at 1000 health, you must remain calm and focus on building your final, unstoppable air push in double elixir.
| The Game Plan | What to Do | The Mistake |
|---|---|---|
| Single Elixir (First 2 Mins) | Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantage | Playing the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound |
| Double Elixir (Final Minute) | Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towers | Panicking and using your Lightning spell defensively instead of saving it to destroy their anti-air |
The Unstoppable Force
You are trading early ground vulnerability for late-game aerial invincibility.
The air belongs to the Hound.
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