Mastering Beatdown Decks in Tower Rush

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It is too risky; you have no idea what the opponent's deck is yet. If you're ready to read more in regards to tower rush look at our own website.

The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.


While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.


Taking Smart Damage


Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.


You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.


  • It is too risky; you have no idea what the opponent's deck is yet.
  • Always place your massive tank at the absolute furthest tile in the back of the arena.
  • Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.

The Unstoppable Push


The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.


When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.


The Game PlanYour Goal
Single Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-push
Double Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank

The Slow March to Victory


They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.


Let them scratch your armor; you are preparing to bring down the whole castle.



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